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December 27, 2010
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Awesome sprites by Nothofagus-obliqua :heart:



dA Stamp - Commish Closed by lynkx-ieda Stamp - Art Trades Closed by lynkx-iedA Stamp - Requests Closed by lynkx-ie
Please do not ask! I hate saying no, but I really don't have time for any of these right now.

My art usage policies: moonsongwolf.deviantart.com/jo…




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I didn't want to spam everyone with a Christmas journal, but I hope that all of those who celebrate a holiday (or even who, like me, just take some time off) had a fantastic time!

I wanted to take a little bit of time to talk about some of the things that have inspired me in my artistic journeys. When I first started out drawing, my work was terrible; it looked like a Jackson Pollock painting and a Pablo Picasso painting got together and had a mutated, retina-burning lovechild. Luckily, though, I had a lot of fantastic inspirations to help me grow and improve, as well as to drive my subject matter, style, and settings. And I hope that it will continue in the future, too. There is still much to explore and improve on.

I have listed some of my favourite or most influential inspirations in chronological order, and have included a few features for each one. I am purposely leaving out inspirational artists (both on and off DA) for now. I plan to have a separate feature for them later!


Real Life: Cats
When I was very young, I lived in a fairly backwater area where there were no other kids in my neighborhood. My pet cats were my best friends and playmates, so it was only natural that they were the first things that I began to draw. Any unattended piece of paper around my house would end up with a (poorly rendered) feline doodled on it somewhere, and cats continued to be my favourite subjects for many, many years.

Ornament disaster by BlastOButterlittle red yin by Apofiss.:SnowCat Sladdy:. by WhiteSpiritWolf
Spring Goddess by earthsea-23Jagar the Bengal by UffdaGregWho's Stalking Who? by IngoSchobert


TV and Movies: Disney

While other studios and sources probably share in the blame (Don Bluth, I'm looking at YOU), Disney's animated TV shows are the main reason that I began creating more anthropomorphic animal characters. Until then, I had mainly drawn natural animals, the most "anthro" of which were on par with Benji or Jack London's Buck. Disney's after-school cartoon line-up featured a bevvy of anthro animals: classic Mickey Mouse, Gummi Bears, Chip and Dale, Ducktales, Darkwing, and, my favourite, Talespin.

:thumb94023259:coming home by WingsofaButterfly202scourge of the skies by hibbary
:thumb72462855:Chip 'N' Dale Rescue Rangers by diabolumberto


Video Games: Final Fantasy (and other RPGs)
Well, I hate to say it, but one of my biggest influences from pre-adolescence until, uh, probably today was (is) the RPG genre in video games. The Final Fantasy series in particular is what got me interested in fantasy, steampunk, and science fiction. It also encouraged me to create characters and worlds that were more than just pretty pictures; they needed a reason for being, a story. There are still elements that crop up my art and writing today, even if some of them are fairly subtle. Those floating islands in the background of some of my sketches, for example... Nope, not Avatar-inspired. Chrono Trigger did it first!

Final Fantasy IV by LaurenMontgomery:thumb68318800:Golbez - commission by FalyneVarger
Chrono Cross Lynx by MadTinchoGenso Suikoden Fan drawing4 by RcaptainChrono Trigger: Glenn by raoxcrew


Real Life: Rats
I regularly get comments asking if I am inspired by the Secret of NIMH or Redwall series (or, occasionally, one of the other many, many book series written about rodents). To the former, maybe a little. To the latter, not much at all. The main motivation behind including rats in my work is, unsurprisingly, actually keeping the little guys as pets! I ran what was effectively a "rat rescue" out of my house during high school and college, where I took in people's unwanted pet rats and sometimes managed to even rehome them. They wound up being the most affectionate, intelligent, clean, and fun little creatures that I have ever had. How could I not include them in my art?

ATC - Lady Rat by AdelaidaDreamer by SammieGavinArkanys 28 - Fancy rat by DianePhotos
Arkanys 11 - Fancy rat by DianePhotosThe Clock Struck One... by greyviolettSteampunk Rat - Food Painting by RubisFirenos


Video Games: Okami, Assassin's Creed, and Others
Besides RPGs, I have also found other types of games to be inspiring, mainly in the art styles and character traits. The concept work in particular for games such as Assassin's Creed, Castelvania, Okami, and Epic Mickey really invite me to think creatively about setting and world design. I find that they encourage me to think as much about the backgrounds as the subjects of my art.

okami-great goddess, amaterasu by chupachupWhich Never Comes Back by luulalaAssassin's Creed Fanart by kerembeyit
Disney Epic Mickey by elrukuu:thumb66049816:Okami - Something is Coming by AlectorFencer


Real Life: Ships

I occasionally get questions about how I came up with the characters, setting, and plot for Pull Down Heaven and its related art. This one is fairly straightforward. I spent some time in the navy, on board a ship, and all of the places, characters, and events are bastardizations of my experiences there.

Looking for the Sea.. by arcangelicHMS Royal George by RadoJavorSteering the ship of state by PeteAmachree
worlds edge by R-RenegadeThe strange machine room by otherunicornDead Beast by Prasa



So what inspires you guys, other than other artists? :)

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Bitchin' icons by CunningFox :heart:





My meager stock account, for your shooping and referencing needs: :iconmoonsongstock:
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:iconadflictus:
Adflictus Featured By Owner Jan 1, 2011
Ships, that's an interesting one. And THANK you for pointing out the floating islands in Chrono Trigger. Kind of bugs me when people mention the oh so innovative environment in Avatar.

The biggest influence in my works must be dreams. Remember those green furballs? All those, other creatures and the fantasy world are from dreams i had when i was younger. I remember there were also floating islands and shining crystals in those dreams too (Yes, final fantasy influences there :lol:)

Today i dream of much diffrent things but i still visit those imaginary creatures. My recent works are from dreams i had this last year. The minotaur for instance.

Forests, old architecture, reptiles and ofcourse video games have also been a big part of my artistic inspiration during my life.

I played a game on my uncle's PS1 as a kid. It was called Riven (Riven: The sequel to Myst) That game really absorbed me. The worlds and the feeling of it is unlike anything i have ever seen, that's when i started to dream about visiting mysterious worlds with wierd machines and such. No explanations, just exploring.
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:iconmoonsongwolf:
MoonsongWolf Featured By Owner Jan 10, 2011
Ha ha, Avatar had some beautiful landscapes, but I certainly wouldn't call it "innovative!" I've seen them all before in RPGs.

Ah, I wish I remembered my dreams more often, or that they were interesting when I do. It seems like I just replay a lot of memories in dreams rather than coming up with new themes and settings... and sometimes I end up just doing whatever it was that I did the day before. :lol:

And I have been wanting to play Myst and Riven for a very long time. I noticed that Myst was available for the DS now, and I plan to pick it up sometime soon. It will give me something to do on the subway ride to work.
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:iconadflictus:
Adflictus Featured By Owner Jan 11, 2011
Haha, I had an extremly colorful and vivid dream last year. I have been wanting to draw it in color ever since. But you know, art school, applications, life etc.

Appearantly there are 5 Myst games, the second one Riven is said to be the best. It's the only one of them i have played and trust me when i say it's NOT your avarage poin-and-click game.

I like that you play as Yourself and not a character. There are diffrent endings depending on how You play. It's very cryptic and there are no one to talk to, the puzzles are hard but they have made the whole game "easier" by not having much items (max 5 or 6 in total maybe) Mainly it's just about exploration. The graphics are 3D rendered environments combined with photos and video animation. I have no idea how they do it but it looks photorealistic even today. It came on 4,3gb and had 5 discs. Yes, even more than FFVII :lol:

I had no idea it was comming for DS. Im so getting it when Riven comes out
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:iconcherrys47:
Cherrys47 Featured By Owner Dec 31, 2010  Hobbyist Traditional Artist
Jewels and stones that are still in the Earth (like in caves), the fish that illuminate in the depths of the ocean, space and stars, lights and shadows, videogames, animals, boredom. XD
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:iconmoonsongwolf:
MoonsongWolf Featured By Owner Jan 7, 2011
Ah, I love caves! Whether they have jewels or not, they often have really beautiful rock formations. Have you ever been in one?

I definitely agree with ocean creatures and space imagery. One of my favourite things to put on the TV when I'm working on art are the BBC Life and The Universe documentary series. If I want to take a break from working on art, I can be inspired by the beautiful nature and space scenes. :)
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:iconcherrys47:
Cherrys47 Featured By Owner Jan 8, 2011  Hobbyist Traditional Artist
I know~ I love that show, Life. So amazing! I want to go see a cave someday but I haven't yet. :C
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:iconmoonsongwolf:
MoonsongWolf Featured By Owner Jan 8, 2011
Well, if you ever visit Kentucky or Tennessee, there are lots of great caves to explore there! Many of them are open to the public, and you can get a guided tour. :D
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:iconcherrys47:
Cherrys47 Featured By Owner Jan 9, 2011  Hobbyist Traditional Artist
Really? Cool! I'll check it out! :D
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:iconcherrys47:
Cherrys47 Featured By Owner Jan 9, 2011  Hobbyist Traditional Artist
Really? Cool! I'll check it out! :D
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:iconnimblebun:
NimbleBun Featured By Owner Dec 31, 2010
old Chinese, Japanese, Indian and 1950s American story book artwork with a touch of rabbit :)
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